HERO / GET TO KNOW THEM

Lifestealer

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
LifestealerHERO GAME PLAN

What I want to do in the game

I stick to my chosen target, use my defensive window, and recover health through attacks.

Should Lifestealer get close to his prey, there is little that can save them. Travelling within a creep or an allied hero, once he nears a foe he explodes from his host body, surprising enemies and tearing into them with his claws.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

01

Carry · position 1

Initial recommendation

I need protected farm, my item window and damage on important targets.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this for close combat with regular attacks and health recovery. I need a way to deliver myself to an important target.

What I watch out for

Kiting, disarm and healing reduction hinder my usual durability. Rage does not cancel every disable type or the enemy's defensive responses.

What I do in combat

I plan the entry together with the carrier or initiator. If the target can already leave freely, I do not spend every defensive action just chasing them.

What I check first

Rage and Infest do not replace checking enemy disables: I assess what works through my protection.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Carry · position 1

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPhase Boots

    Help maintain close contact and pass through groups of units.

  2. 02 / FoundationArmlet of Mordiggian

    Improves physical fighting up close; requires attention to your health and activation timing.

  3. 03 / FoundationRadiance

    Speeds up farming and pressures nearby enemies with constant damage; an expensive investment that needs time to pay off.

  4. 04 / Next choiceSange and Yasha

    Adds speed, attributes and durability for a physical damage hero fighting up close.

  5. 05 / Next choiceSkull Basher

    Adds a chance to stun on attack, making it harder for the target to get out of melee range.

What I change for the situation 3 options
Assault Cuirass ↗

Gives the team armor and attack speed, helping it apply physical pressure to heroes and objectives.

Abyssal Blade ↗

Provides a targeted disable when slows and attacks are no longer enough.

Nullifier ↗

Limits eligible defensive effects on the chosen target; I check exactly which answers it removes.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Rage

The hero enters a furious rage, gaining debuff immunity, bonus magic resistance, and increased movement speed.

↻ 21 / 20 / 19 / 18 sec.Mana 80 / 100 / 120 / 140
Details

Launch into a maddened rage, becoming Debuff Immune, increasing magic resistance and gaining movement speed. DISPEL TYPE: Basic Dispel

Ability

Open Wounds

Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. The victim recovers movement speed over the duration.

↻ 30 / 25 / 20 / 15 sec.Mana 90
Ability

Feast

Lifestealer's attacks deal damage and provide heal for a percentage of his target's max health. He gains permanent max HP whenever he kills a unit.

Ability

Infest

The hero enters the body of the selected unit, becoming undetectable to enemies and restoring a portion of his maximum health every second. He can then burst out of the host, dealing damage to nearby enemies.

↻ 80 / 65 / 50 sec.Mana 100 / 125 / 150
Details and upgrades

Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack, and the creep loses a portion of their max hitpoints over time. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

Aghanim’s Scepter

Increases cast range and reduces cooldown to 20 sec. Allows the hero to briefly enter an enemy hero’s body and attack it from within, with increased health regeneration.

Aghanim’s Shard

Consuming a creep with Infest drenches enemies in blood which deals damage over time based on the host's remaining health.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Ghoul Frenzy

Passively grants Lifestealer Attack Speed.

Full description

Passively grants Lifestealer Attack Speed.

Valve base stats +
Health · base
626
Mana · base
255
Damage · Valve field
46–52
Armour · Valve field
3.5
Movement speed
320
Attack range
150
Strength · base / gain
23 / 2.4
Agility · base / gain
15 / 1.9
Intelligence · base / gain
15 / 1.8

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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