What the item does
How it works
Passive bonuses: strength 16; agility 16; status resistance 16%; attack speed 20; movement speed 12%; health regeneration amplification 16%; slow resistance 30%.
When I would buy it
After basic items, if Manta's active dispel is not more important right now.
Components
Components from Valve's recipe. Repeated parts are marked with quantities.
Which heroes I would try it on
Examples based on mechanics. The role, opponents and team plan determine the final choice.
What to compare it with
Similar purposes do not make items interchangeable. I compare effect, price and timing.
Stats and key conditions
- Strength
- 16
- Agility
- 16
- status resistance
- 16%
- Attack speed
- 20
- movement speed
- 12%
- Health regeneration amplification
- 16%
- slow resistance
- 30%
Valve notes
- Yasha-based movement speed bonuses from multiple items do not stack.
Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.
Original Valve item data ↗





Sange
Yasha


