
Rocket Barrage
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Abilities, roles and builds with an explanation for every purchase.

HERO GAME PLANAs a core, I accelerate my farm and deal area damage with attacks; as a position four, I use the missile and magical pressure.
With his arsenal of firepower at the ready, Gyrocopter soars into battle. Blasting all nearby enemies with shots from his cannon or hammering them with a barrage of rockets, if he is able to gather his full strength, he demolishes foes with ease.
My recommendation is a starting point. We choose another position together with the team and for its needs.
I need protected farm, my item window and damage on important targets.
I contribute through laning, control and movement. I adapt the expensive core route to my budget.
This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.
Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

Provide attack speed and switchable attributes for farming and managing my resources.

Speeds up creep clearing and adds attack damage against multiple targets.

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

Unlocks or upgrades Side Gunner. The exact effects are shown below in the abilities section.

Helps recover health through attacks during its active window; without access to a target, it is not a guaranteed save.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.
Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
1 sec. after use, the homing missile begins firing the current level of Rocket Barrage around itself. Barrage radius: 700. The missile’s target takes priority.

Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Gyrocopter gains movement speed for a short duration after damaging an enemy with his attacks or abilities.
Gyrocopter gains movement speed for a short duration after damaging an enemy with his attacks or abilities.

The hero gains an automatic turret that performs his attack against the farthest enemy within a radius of 700 every 1.3 sec.
The hero gains an automatic turret that performs his attack against the farthest enemy within a radius of 700 every 1.3 sec.
These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.
Items, slang and real episodes help connect abilities with what happens in a match.