HERO / GET TO KNOW THEM

Gyrocopter

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
GyrocopterHERO GAME PLAN

What I want to do in the game

As a core, I accelerate my farm and deal area damage with attacks; as a position four, I use the missile and magical pressure.

With his arsenal of firepower at the ready, Gyrocopter soars into battle. Blasting all nearby enemies with shots from his cannon or hammering them with a barrage of rockets, if he is able to gather his full strength, he demolishes foes with ease.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

01

Carry · position 1

Initial recommendation

I need protected farm, my item window and damage on important targets.

04

Support · position 4

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose carry for fast farm and AoE attacks; position four for early rockets and magical pressure without requiring an expensive economy.

What I watch out for

Poor distance and a quick dive onto the hero hinder further attacks. Support Gyro should not depend on a full core inventory.

What I do in combat

As carry, I look for a Flak Cannon position against clustered targets. As support, I connect the rocket with team contact and buy an answer to the nearest threat.

What I check first

Flak Cannon depends on where targets stand; as a support, I do not demand a carry’s farm.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Carry · position 1

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / FoundationMaelstrom

    Speeds up creep clearing and adds attack damage against multiple targets.

  3. 03 / FoundationBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  4. 04 / Next choiceAghanim's Scepter

    Unlocks or upgrades Side Gunner. The exact effects are shown below in the abilities section.

  5. 05 / Next choiceSatanic

    Helps recover health through attacks during its active window; without access to a target, it is not a guaranteed save.

What I change for the situation 3 options
Butterfly ↗

Increases physical damage and protection against suitable attacks. I check whether the enemy has an answer to evasion.

Daedalus ↗

Increases physical attack damage once access to the target and protection are already secured.

Force Staff ↗

Moves me or an ally out of danger; direction depends on the target's facing.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Rocket Barrage

Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

↻ 7 / 6.5 / 6 / 5.5 sec.Mana 75
Ability

Homing Missile

Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

↻ 26 / 21 / 16 / 11 sec.Mana 120
Details and upgrades

Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

Aghanim’s Shard

1 sec. after use, the homing missile begins firing the current level of Rocket Barrage around itself. Barrage radius: 700. The missile’s target takes priority.

Ability

Flak Cannon

Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

↻ 25 sec.Mana 50 / 60 / 70 / 80
Ability

Call Down

Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

↻ 75 / 65 / 55 sec.Mana 150 / 200 / 250
Innates, upgrades and other forms2 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Afterburner

Gyrocopter gains movement speed for a short duration after damaging an enemy with his attacks or abilities.

Full description

Gyrocopter gains movement speed for a short duration after damaging an enemy with his attacks or abilities.

From Aghanim’s Scepter

Side Gunner

The hero gains an automatic turret that performs his attack against the farthest enemy within a radius of 700 every 1.3 sec.

Full description

The hero gains an automatic turret that performs his attack against the farthest enemy within a radius of 700 every 1.3 sec.

Valve base stats +
Health · base
604
Mana · base
327
Damage · Valve field
43–49
Armour · Valve field
5.17
Movement speed
315
Attack range
365
Strength · base / gain
22 / 2.5
Agility · base / gain
25 / 3.4
Intelligence · base / gain
21 / 2.4

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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