HERO / GET TO KNOW THEM

Nature's Prophet

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Nature's ProphetHERO GAME PLAN

What I want to do in the game

I pressure an open lane and teleport into the action while the enemy’s attention is elsewhere.

Whether in the thick of battle or gathering resources for his next assault, Nature's Prophet seems to be everywhere. Teleporting at will to any location and instantly creating an army of violent trees to fight for him, he attacks where enemies least expect.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

My resource is the team's space: I hold the lane and build for initiation or team protection.

02

Mid · position 2

Levels, lane control and joining the team at the right moment matter.

01

Carry · position 1

I need protected farm, my item window and damage on important targets.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits a team that can occupy the enemy's attention while I pressure a free lane and quickly join the chosen fight.

What I watch out for

Without information about teleports, silence and disables, split pushing becomes a trap. Sprout's trees are not a universal wall.

What I do in combat

Take the wave, check the minimap, leave or change lanes. For Teleportation, I choose a safe point first, not the most dramatic arrival beside an enemy.

What I check first

Split pushing means taking a wave and leaving in time. Without information on enemy positions, teleporting does not make me immortal.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Offlane · position 3

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / FoundationOrchid Malevolence

    Provides a targeted silence for quick kills. I check whether the target has a dispel available.

  3. 03 / FoundationMaelstrom

    Speeds up creep clearing and adds attack damage against multiple targets.

  4. 04 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Next choiceAssault Cuirass

    Gives the team armor and attack speed, helping it apply physical pressure to heroes and objectives.

What I change for the situation 3 options
Gleipnir ↗

Adds an area root to the Maelstrom build path and helps the team follow up on a focused target.

Bloodthorn ↗

Strengthens focus fire on one target; an expensive upgrade path when a regular Orchid is no longer enough.

Silver Edge ↗

Improves a stealthy approach and adds break against relevant passive abilities.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Sprout

Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 400 radius.

↻ 14 / 12 / 10 / 8 sec.Mana 70 / 80 / 90 / 100
Ability

Teleportation

Teleports to any point on the map. Gains a barrier after arriving to its destination.

↻ 65 / 50 / 35 / 20 sec.Mana 50 / 60 / 70 / 80
Ability

Nature's Call

Converts an area of trees into Treants under the command of Nature's Prophet.

↻ 45 / 40 / 35 / 30 sec.Mana 85 / 90 / 95 / 100
Ability

Wrath of Nature

Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

↻ 85 sec.Mana 130 / 160 / 190
Details and upgrades

Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

Aghanim’s Scepter

Roots affected enemies for a duration that increases with each bounce, ranging from 1.5 to 3 sec.

Innates, upgrades and other forms2 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Shard

Curse of the Oldgrowth

Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.

Full description

Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.

Innate

Spirit of the Forest

Each nearby tree gives the hero +2% attack damage. Each treant on the map grants the same bonus with a multiplier. Treants also have this ability.

Full description

Each nearby tree gives the hero +2% attack damage. Each treant on the map grants the same bonus with a multiplier. Treants also have this ability.

Valve base stats +
Health · base
538
Mana · base
339
Damage · Valve field
20–26
Armour · Valve field
2.33
Movement speed
295
Attack range
600
Strength · base / gain
19 / 2.6
Agility · base / gain
14 / 2.6
Intelligence · base / gain
22 / 3.5

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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