
Sprout
Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 400 radius.
Abilities, roles and builds with an explanation for every purchase.

HERO GAME PLANI pressure an open lane and teleport into the action while the enemy’s attention is elsewhere.
Whether in the thick of battle or gathering resources for his next assault, Nature's Prophet seems to be everywhere. Teleporting at will to any location and instantly creating an army of violent trees to fight for him, he attacks where enemies least expect.
My recommendation is a starting point. We choose another position together with the team and for its needs.
My resource is the team's space: I hold the lane and build for initiation or team protection.
Levels, lane control and joining the team at the right moment matter.
I need protected farm, my item window and damage on important targets.
This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.
Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

Provide attack speed and switchable attributes for farming and managing my resources.

Provides a targeted silence for quick kills. I check whether the target has a dispel available.

Speeds up creep clearing and adds attack damage against multiple targets.

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

Gives the team armor and attack speed, helping it apply physical pressure to heroes and objectives.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.
Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 400 radius.

Teleports to any point on the map. Gains a barrier after arriving to its destination.

Converts an area of trees into Treants under the command of Nature's Prophet.

Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.
Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.
Roots affected enemies for a duration that increases with each bounce, ranging from 1.5 to 3 sec.
These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.
Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.

Each nearby tree gives the hero +2% attack damage. Each treant on the map grants the same bonus with a multiplier. Treants also have this ability.
Each nearby tree gives the hero +2% attack damage. Each treant on the map grants the same bonus with a multiplier. Treants also have this ability.
These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.
Items, slang and real episodes help connect abilities with what happens in a match.