HERO / GET TO KNOW THEM

Death Prophet

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Death ProphetHERO GAME PLAN

What I want to do in the game

I pressure an objective and a prolonged fight during Exorcism, keeping Spirit Siphon connected.

When she unleashes her army of ghosts, Death Prophet excels at demolishing enemies and their defenses alike. Leading her team's forces toward the enemy base with wave after damaging wave from her swarm, her onslaught can seem unstoppable.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

02

Mid · position 2

Initial recommendation

Levels, lane control and joining the team at the right moment matter.

03

Offlane · position 3

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits objective pressure and a sustained fight during Exorcism. The team must be ready to move with that window.

What I watch out for

Distance and recovery reduction make maintaining contact harder. Without the ultimate, my plan to take an objective is noticeably more cautious.

What I do in combat

Before Exorcism, I choose a map objective, not just a hero in the frame. While the window lasts, I maintain contact instead of spending it on an endless chase.

What I check first

Without Exorcism, the plan changes: I do not lead the team towards the same objective with the same risk.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Mid · position 2

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationKaya and Sange

    Strengthens a magic damage build and adds survivability for longer engagements.

  3. 03 / FoundationBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  4. 04 / Next choiceShiva's Guard

    Adds armor and pressure in an area, helping limit the enemy’s health restoration.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Exorcism. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Eul's Scepter of Divinity ↗

Provides a separate tool for disabling an enemy or protecting yourself; I prepare the follow-up combo before landing.

Octarine Core ↗

Reduces cooldowns when my impact is limited by how often my spells are available.

Refresher Orb ↗

Lets you repeat your main power window. Before buying, I consider whether I will have enough mana for both casts.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Crypt Swarm

Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

↻ 9 / 8 / 7 / 6 sec.Mana 80 / 90 / 100 / 110
Ability

Silence

Fires a projectile that prevents enemy units in a target area from casting spells.

↻ 15 / 14 / 13 / 12 sec.Mana 80 / 90 / 100 / 110
Ability

Spirit Siphon

Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

Mana 60
Details and upgrades

Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

Aghanim’s Shard

Increases the maximum charges by 1 and fears enemies for 1 sec. if the ability affects them for 3 consecutive sec.

Ability

Exorcism

The hero releases evil spirits that drain health from nearby enemy units and buildings. After each attack, a spirit must return to its owner before attacking again. After 40 sec.

↻ 150 sec.Mana 200 / 300 / 400
Details and upgrades

Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts 40 seconds.

Aghanim’s Scepter

Whenever an enemy is affected by Death Prophet's spells or when she attacks an enemy, a ghost will fly out and hit the enemy for an increased bonus of its usual damage then return to her with life.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Witchcraft

Death Prophet's occult knowledge deepens with experience, gaining movement speed and spell cooldown reduction.

Full description

Death Prophet's occult knowledge deepens with experience, gaining movement speed and spell cooldown reduction.

Valve base stats +
Health · base
582
Mana · base
363
Damage · Valve field
22–32
Armour · Valve field
3.83
Movement speed
290
Attack range
600
Strength · base / gain
21 / 2.9
Agility · base / gain
17 / 2.3
Intelligence · base / gain
24 / 3

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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