ITEM / WHAT IT PROVIDES

Harmonizer

Effects, purchase choices and options for your match.

VALVE · 7.41fChecked 06.10.2026All items ↗
Neutral · tier 5 / Choose for the current task

I would choose Balance for a hero who actively uses spells: ready abilities reduce mana costs, while abilities on cooldown amplify damage.

01 / MECHANICS

What the item does

01

Passive: Balance

For each ability off cooldown, the owner gains +7% mana cost reduction; for each ability on cooldown, they gain +6% spell damage.

RUSLAN / IN-GAME DECISION

How I decide

«Ready abilities and abilities on cooldown provide different value.»

Ruslan UkrainskyiSpeaking through Rodya
01 Situation
The number of abilities available to the hero changes during the combo.
02 My decision
Before the first cycle, I assess the mana savings; after casting, I use the contribution to later spell damage.
03 What I avoid
Treat both maximum bonus sets as permanently active at once.
02 / MY GUIDELINE

When to choose

When tier 5 neutral items become available. I choose from the current options for the hero's next task; this item is not bought with gold.

04 / HERO AND TASK

Which heroes I would try it on

Examples based on mechanics. The role, opponents and team plan determine the final choice.

VALVE / 7.41f / 06.10.2026

Stats and key conditions

Valve notes

  • Only considers abilities that are visible and have a cooldown.

Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.

Original Valve item data ↗

Less fog. More answers.