HERO / GET TO KNOW THEM

Vengeful Spirit

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Vengeful SpiritHERO GAME PLAN

What I want to do in the game

I provide a reliable stun and trade an ally’s bad position for a dangerous position for the enemy.

Vengeful Spirit's presence is felt at all times, whether she is alive or dead. Able to swap positions with any nearby hero, stun enemies, and reduce her killer's effectiveness if she falls, she constantly brings confusion and chaos to her foes.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

05

Hard support · position 5

Initial recommendation

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

03

Offlane · position 3

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this for a clear stun and repositioning heroes: Swap can fix an ally's poor position or expose an important enemy.

What I watch out for

After the swap, I may end up inside the enemy team myself. I cannot judge Swap only by the chosen target becoming closer.

What I do in combat

Before pressing the button, I picture both new positions. If I am saving a core, the team must be able to cover the place I will end up.

What I check first

Swap is a major repositioning of heroes: I assess who will be nearby after the exchange in advance.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Hard support · position 5

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationSolar Crest

    Buffs an allied hero for close-range fighting and adds a defensive tool.

  3. 03 / FoundationForce Staff

    Moves me or an ally out of danger; direction depends on the target's facing.

  4. 04 / Next choiceAghanim's Scepter

    Unlocks or upgrades Vengeance Aura. The exact effects are shown below in the abilities section.

  5. 05 / Next choiceLotus Orb

    Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

What I change for the situation 3 options
Glimmer Cape ↗

Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

Pipe of Insight ↗

Provides team protection against substantial magical damage.

Aghanim's Shard ↗

Unlocks or upgrades Magic Missile. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Magic Missile

Fires a magic missile at an enemy unit, stunning and dealing damage.

↻ 14 / 13 / 12 / 11 sec.Mana 90 / 95 / 100 / 105
Details and upgrades

Fires a magic missile at an enemy unit, stunning and dealing damage.

Aghanim’s Shard

Bounces once on an enemy, prioritizing heroes, within 75% of Magic Missile's current cast range from the first target.

Ability

Wave of Terror

Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

↻ 16 / 14 / 12 / 10 sec.Mana 40
Ability

Vengeance Aura

Vengeful Spirit's presence increases the damage of nearby friendly heroes. Vengeful Spirit herself receives 25% extra bonus.

Details and upgrades

Vengeful Spirit's presence increases the damage of nearby friendly heroes. Vengeful Spirit herself receives 25% extra bonus.

Aghanim’s Scepter

Increases self multiplier. Upon death, creates a strong illusion of Vengeful Spirit that deals full damage, and can cast all of her spells. If the illusion is alive when Vengeful Spirit respawn, she will take its place. XP earned by her illusion is given to her. Strong Illusions are not instantly killed by spells.

Ability

Nether Swap

Instantly swaps positions with the selected hero, interrupting its channeled spells. If the target is an enemy, the ability deals damage; if it is an ally, it grants a barrier with health equal to the ability’s damage.

↻ 46 / 38 / 30 sec.Mana 100 / 150 / 200
Details

Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Retribution

The hero’s attacks have the advantages of both ranged and melee attacks.

Full description

Vengeful Spirit is considered both a ranged and a melee attacker to gain the respective bonuses. When killed by an enemy hero, Vengeful Spirit deals 20% bonus damage to her killer until their next death. Only one debuff can exist at a time.

Valve base stats +
Health · base
560
Mana · base
303
Damage · Valve field
51–57
Armour · Valve field
3.83
Movement speed
300
Attack range
400
Strength · base / gain
20 / 2.6
Agility · base / gain
23 / 3
Intelligence · base / gain
19 / 1.5

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

Items, slang and real episodes help connect abilities with what happens in a match.

What each item does ↗Understand the gaming slang ↗Our episodes and moments ↗Subscribe on YouTube ↗

Less fog. More answers.