HERO / GET TO KNOW THEM

Timbersaw

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
TimbersawHERO GAME PLAN

What I want to do in the game

I sustain fights with pure damage and use trees to move safely.

Elusive and unpredictable, Timbersaw chops through the forest to face his foes. Unleashing an arsenal of saw blades to cut enemies to pieces, he rides his chain into nearby trees and batters foes along the way.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

My resource is the team's space: I hold the lane and build for initiation or team protection.

02

Mid · position 2

Levels, lane control and joining the team at the right moment matter.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits prolonged magical and pure pressure in close combat, especially where trees are available for movement.

What I watch out for

Silence, healing reduction and no favourable Timber Chain route change survival. Armour does not answer all incoming damage.

What I do in combat

Before entering, I notice a tree for my exit. I use Chakram for the relevant area and return it in time to preserve resources and available actions.

What I check first

Silences and healing reduction change my survivability: I do not treat reactive armor as an answer to everything.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Offlane · position 3

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationKaya and Sange

    Strengthens a magic damage build and adds survivability for longer engagements.

  3. 03 / FoundationBloodstone

    Sustains prolonged fights by restoring health from spell damage.

  4. 04 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Next choiceShiva's Guard

    Adds armor and pressure in an area, helping limit the enemy’s health restoration.

What I change for the situation 3 options
Pipe of Insight ↗

Provides team protection against substantial magical damage.

Lotus Orb ↗

Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

Aghanim's Scepter ↗

Unlocks or upgrades Reactive Armor. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Whirling Death

Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

↻ 7.5 / 7 / 6.5 / 6 sec.Mana 100
Ability

Timber Chain

Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

↻ 4 sec.Mana 60 / 70 / 80 / 90
Ability

Reactive Armor

Each time someone attacks this hero, he gains a stack that increases his armor and health regeneration. Hero attacks grant 4 stacks each.

Details and upgrades

Each time someone attacks this hero, he gains a stack that increases his armor and health regeneration. Hero attacks grant 4 stacks each.

Aghanim’s Scepter

Allows this ability to be activated to gain its maximum stacks and a barrier that absorbs 150 damage. Each second, the barrier’s health increases by 100 + 75 for each enemy hero within a radius of 450 around the owner, up to a maximum of 800. After 8 sec., the barrier explodes, dealing damage equal to its current health + 200 to all enemy heroes within a radius of 450.

Ability

Chakram

Launches a saw at the selected location that spins, damages enemies, and slows their movement. The slow increases for every 5% of the victim’s missing health. The saw deals pure damage and cuts down all trees in its path.

↻ 8 sec.Mana 90 / 120 / 150
Details

Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

Innates, upgrades and other forms2 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Shard

Flamethrower

Releases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage.

Full description

Releases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage.

Innate

Exposure Therapy

Whenever Timbersaw destroys a tree, he gains mana.

Full description

Whenever Timbersaw destroys a tree, he gains mana.

Valve base stats +
Health · base
626
Mana · base
363
Damage · Valve field
48–52
Armour · Valve field
2.67
Movement speed
280
Attack range
150
Strength · base / gain
23 / 3.6
Agility · base / gain
16 / 1.6
Intelligence · base / gain
24 / 2.7

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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