HERO / GET TO KNOW THEM

Razor

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
RazorHERO GAME PLAN

What I want to do in the game

I keep the target in Static Link and force a physical damage core to fight with reduced damage.

With a deadly lightning storm at his command, Razor charges into battle. Deploying a sweeping ring of electrified plasma to fry his enemies, he links with foes to drain them of their power and use it against them.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

My resource is the team's space: I hold the lane and build for initiation or team protection.

02

Mid · position 2

Levels, lane control and joining the team at the right moment matter.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits fighting a physical hero forced to attack for a long time within Static Link. I need a way to maintain contact.

What I watch out for

Breaking distance, saves and spell damage reduce the value of stolen attack damage. I do not choose Link only because an enemy is close.

What I do in combat

I link the core who needs it, move with them and use protection before the link breaks. I do not chase the rest of the team at the cost of losing my target.

What I check first

If the link breaks quickly, I lose out on damage: speed and protection matter more than an impressive attack damage number.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Offlane · position 3

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPhase Boots

    Help maintain close contact and pass through groups of units.

  2. 02 / FoundationBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  3. 03 / FoundationSange and Yasha

    Adds speed, attributes and durability for a physical damage hero fighting up close.

  4. 04 / Next choiceShiva's Guard

    Adds armor and pressure in an area, helping limit the enemy’s health restoration.

  5. 05 / Next choiceAssault Cuirass

    Gives the team armor and attack speed, helping it apply physical pressure to heroes and objectives.

What I change for the situation 3 options
Refresher Orb ↗

Lets you repeat your main power window. Before buying, I consider whether I will have enough mana for both casts.

Heaven's Halberd ↗

Restricts a dangerous physical damage dealer’s attacks and adds survivability.

Aghanim's Scepter ↗

Unlocks or upgrades Eye of the Storm. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Plasma Field

Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.

↻ 13 / 12 / 11 / 10 sec.Mana 125
Ability

Static Link

Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.

↻ 44 / 36 / 28 / 20 sec.Mana 65
Details and upgrades

Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.

Aghanim’s Shard

Increases cast range. While the link is active, its target is slowed based on the damage stolen.

Mechanics note: some upgrade numbers are missing from the source; I check the exact values in the client.
Ability

Storm Surge

When the ability’s owner is attacked, there is a chance that the attacker and several nearby enemies are struck by lightning, damaging and slowing them. This effect always triggers when the hero is targeted by a spell.

Details and upgrades

There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.

Aghanim’s Shard

While Eye of the Storm is active, lightning has 2 times the chance to trigger and a cooldown reduced by 2 sec., striking all enemies within the ultimate’s radius. Cannot strike the same unit twice in one trigger.

Ability

Eye of the Storm

A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.

↻ 80 / 70 / 60 sec.Mana 100 / 150 / 200
Details and upgrades

A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.

Aghanim’s Scepter

Causes Eye of the Storm to strike two different units instead of one and can damage structures. When striking buildings, it will only target towers, barracks, and the Ancient.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Unstable Current

Passively increases Razor's movement speed.

Full description

Passively increases Razor's movement speed.

Valve base stats +
Health · base
604
Mana · base
327
Damage · Valve field
47–49
Armour · Valve field
4
Movement speed
280
Attack range
475
Strength · base / gain
22 / 2.8
Agility · base / gain
24 / 2.8
Intelligence · base / gain
21 / 2.2

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

Items, slang and real episodes help connect abilities with what happens in a match.

What each item does ↗Understand the gaming slang ↗Our episodes and moments ↗Subscribe on YouTube ↗

Less fog. More answers.