HERO / GET TO KNOW THEM

Queen of Pain

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Queen of PainHERO GAME PLAN

What I want to do in the game

I deal quick magic damage and plan my Blink route while keeping a way out.

Queen of Pain strikes without warning, destroying gathered foes with deafening screams. Should an enemy survive her onslaught, she slows their escape with a throw of her dagger before finishing them off.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

02

Mid · position 2

Initial recommendation

Levels, lane control and joining the team at the right moment matter.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this when I can create tempo from mid and join an engagement already underway with quick magical damage.

What I watch out for

Silence and instant control on landing are dangerous. Blinking in should not depend on hoping I will be ignored.

What I do in combat

I choose my entry based on the enemy's ready responses. I aim Sonic Wave through a useful line of targets and plan the next Blink as an exit or another entry in advance.

What I check first

Blinking in means committing to survive the response: I do not use it without information about disables.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Mid · position 2

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepWitch Blade

    Adds pressure through quick attacks in an intelligence-based core build.

  2. 02 / FoundationOrchid Malevolence

    Provides a targeted silence for quick kills. I check whether the target has a dispel available.

  3. 03 / FoundationBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  4. 04 / Next choiceShiva's Guard

    Adds armor and pressure in an area, helping limit the enemy’s health restoration.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Shadow Strike. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Bloodthorn ↗

Strengthens focus fire on one target; an expensive upgrade path when a regular Orchid is no longer enough.

Linken's Sphere ↗

Blocks an eligible targeted ability; a cheap enemy spell can remove this protection in advance.

Scythe of Vyse ↗

Provides a strong targeted disable for an important target when a normal slow or silence is not enough.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Shadow Strike

Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

↻ 11 / 9 / 7 / 5 sec.Mana 100 / 105 / 110 / 115
Details and upgrades

Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

Aghanim’s Scepter

The ability affects an area with a radius of 300. When its effect on an enemy hero ends or is refreshed, that hero releases a Scream of Pain.

Ability

Blink

Short distance teleportation that allows Queen of Pain to move in and out of combat.

↻ 12 / 10 / 8 / 6 sec.Mana 65
Details and upgrades

Short distance teleportation that allows Queen of Pain to move in and out of combat.

Aghanim’s Shard

A sonic burst occurs at both the starting point and destination, dealing 125 damage in a radius of 300 and silencing for 1.75 sec.

Ability

Scream Of Pain

The hero lets out a piercing scream, damaging all nearby enemies.

↻ 7.5 / 7 / 6.5 / 6 sec.Mana 120
Details

The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies. 25% of the damage dealt to heroes is reflected back to her.

Ability

Sonic Wave

Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

↻ 110 / 95 / 80 sec.Mana 250 / 400 / 550
Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Succubus

All sources of Spell Lifesteal also apply to Pure Damage. Queen of Pain gains Spell Lifesteal that increases with proximity to her enemies. Lifesteal is at its maximum when the enemy is 150 units or closer to her and at its minimum when the enemy is 800 units or further from her.

Full description

All sources of Spell Lifesteal also apply to Pure Damage. Queen of Pain gains Spell Lifesteal that increases with proximity to her enemies. Lifesteal is at its maximum when the enemy is 150 units or closer to her and at its minimum when the enemy is 800 units or further from her.

Valve base stats +
Health · base
560
Mana · base
375
Damage · Valve field
51–57
Armour · Valve field
3.33
Movement speed
290
Attack range
550
Strength · base / gain
20 / 2.4
Agility · base / gain
20 / 2.5
Intelligence · base / gain
25 / 3.4

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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