
Earthbind
Tosses a net at the target point, rooting down all enemy units in an area around it.
Abilities, roles and builds with an explanation for every purchase.

HERO GAME PLANI move the Meepo group quickly, catch targets with nets, and keep every clone alive.
By summoning up to five permanent copies of himself, Meepo can fight from every front at once. Spreading his clones throughout the battlefield, when an enemy is found, he binds his foe, gathers his selves with an explosive teleport, then buries what remains.
My recommendation is a starting point. We choose another position together with the team and for its needs.
Levels, lane control and joining the team at the right moment matter.
I need protected farm, my item window and damage on important targets.
This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.
Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

Provide attack speed and switchable attributes for farming and managing my resources.

Increases a ranged hero’s attack range and provides useful attributes.

Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

Improves attributes and lets attacks keep a target under control, limiting suitable sources of its restoration.

Unlocks or upgrades MegaMeepo, MegaMeepo Fling. The exact effects are shown below in the abilities section.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.
Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Tosses a net at the target point, rooting down all enemy units in an area around it.

Using the mysterious energy of the earth, the hero teleports to a clone after channeling for 1.5 sec., dealing damage at both the starting point and destination.
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, damaging the enemy in both the departure and arrival locations. If the ability is in alt-cast state, all Meepos will also cast Poof to the target. When cast on the ground, all Meepos except the selected one will Poof to the closest location.

Each attack steals health from an enemy and heals the hero’s other copies.
Each attack steals health from an enemy and heals the hero’s other copies. Health stolen from creeps is reduced by 40%.

The hero summons a clone that inherits his level, experience, and items. Their abilities have separate cooldowns, while items share cooldowns, except for teleport scrolls.
The hero summons a clone that inherits his level, experience, and items. Their abilities have separate cooldowns, while items share cooldowns, except for teleport scrolls. The hero and his clones divide item proc chances and bonuses to health, mana, health and mana regeneration, damage, attack speed, and mana burn equally among themselves, reducing their effectiveness by 50/66/75/80%. If the hero or any clone dies, they all die.
These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

The hero burrows into the ground, becoming invulnerable and untargetable for the next 3 sec. While underground, the hero gradually restores 25% of his maximum health.
The hero burrows into the ground, becoming invulnerable and untargetable for the next 3 sec. While underground, the hero gradually restores 25% of his maximum health. DISPEL TYPE: Basic

The hero puts all clones within a radius of 600 on his shoulders. In this form, he gains 40% of the clones’ attributes and can throw them at enemies, damaging and slowing the target.
Primary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 40% of the other Meepo stats and can Fling them at enemies, dealing damage and slowing them. When cast, Earthbind generates additional nets and Poof deals 50% more damage for each Meepo on top.

The hero and his clones gain stacking bonuses from the surrounding terrain, shared by all of them.
The hero and his clones gain stacking bonuses from the surrounding terrain, shared by all of them. Within a radius of 250 of trees, they gain +1 health regeneration. On ground, they gain +2% movement speed. In water, attacks slow the target by 2% for 2 sec.

In MegaMeepo form, Meepo flings the topmost meepo towards a target within a 900 range, dealing damage and slowing their movement speed.
In MegaMeepo form, Meepo flings the topmost meepo towards a target within a 900 range, dealing damage and slowing their movement speed.
These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.
Items, slang and real episodes help connect abilities with what happens in a match.