HERO / GET TO KNOW THEM

Meepo

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
MeepoHERO GAME PLAN

What I want to do in the game

I move the Meepo group quickly, catch targets with nets, and keep every clone alive.

By summoning up to five permanent copies of himself, Meepo can fight from every front at once. Spreading his clones throughout the battlefield, when an enemy is found, he binds his foe, gathers his selves with an explosive teleport, then buries what remains.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

02

Mid · position 2

Initial recommendation

Levels, lane control and joining the team at the right moment matter.

01

Carry · position 1

I need protected farm, my item window and damage on important targets.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose this only if I am ready to control every clone and combine fast farming with reliable nets.

What I watch out for

AoE disables and focus on a weak clone threaten the whole group. Against strong AoE, clustering heroes badly is a gift to the enemy.

What I do in combat

I track every Meepo's health and choose a shared escape in advance. I separate farming from joining fights, but do not leave an isolated clone where it is easy to catch.

What I check first

One clone’s death is a problem for the entire group: the difficulty of controlling them matters more than an impressive build.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Mid · position 2

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / FoundationDragon Lance

    Increases a ranged hero’s attack range and provides useful attributes.

  3. 03 / FoundationBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  4. 04 / Next choiceEye of Skadi

    Improves attributes and lets attacks keep a target under control, limiting suitable sources of its restoration.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades MegaMeepo, MegaMeepo Fling. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Diffusal Blade ↗

Adds mana burn to attacks and helps stick to the chosen target.

Scythe of Vyse ↗

Provides a strong targeted disable for an important target when a normal slow or silence is not enough.

Heart of Tarrasque ↗

Adds health and regeneration for prolonged play; I check the enemy’s answers to healing.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Earthbind

Tosses a net at the target point, rooting down all enemy units in an area around it.

↻ 16 / 14 / 12 / 10 sec.Mana 70 / 80 / 90 / 100
Ability

Poof

Using the mysterious energy of the earth, the hero teleports to a clone after channeling for 1.5 sec., dealing damage at both the starting point and destination.

↻ 12 / 10 / 8 / 6 sec.Mana 80
Details

Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, damaging the enemy in both the departure and arrival locations. If the ability is in alt-cast state, all Meepos will also cast Poof to the target. When cast on the ground, all Meepos except the selected one will Poof to the closest location.

Ability

Ransack

Each attack steals health from an enemy and heals the hero’s other copies.

Details

Each attack steals health from an enemy and heals the hero’s other copies. Health stolen from creeps is reduced by 40%.

Ability

Divided We Stand

The hero summons a clone that inherits his level, experience, and items. Their abilities have separate cooldowns, while items share cooldowns, except for teleport scrolls.

Details

The hero summons a clone that inherits his level, experience, and items. Their abilities have separate cooldowns, while items share cooldowns, except for teleport scrolls. The hero and his clones divide item proc chances and bonuses to health, mana, health and mana regeneration, damage, attack speed, and mana burn equally among themselves, reducing their effectiveness by 50/66/75/80%. If the hero or any clone dies, they all die.

Innates, upgrades and other forms4 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Shard

Dig

The hero burrows into the ground, becoming invulnerable and untargetable for the next 3 sec. While underground, the hero gradually restores 25% of his maximum health.

Full description

The hero burrows into the ground, becoming invulnerable and untargetable for the next 3 sec. While underground, the hero gradually restores 25% of his maximum health. DISPEL TYPE: Basic

From Aghanim’s Scepter

MegaMeepo

The hero puts all clones within a radius of 600 on his shoulders. In this form, he gains 40% of the clones’ attributes and can throw them at enemies, damaging and slowing the target.

Full description

Primary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 40% of the other Meepo stats and can Fling them at enemies, dealing damage and slowing them. When cast, Earthbind generates additional nets and Poof deals 50% more damage for each Meepo on top.

Innate

Geomancy

The hero and his clones gain stacking bonuses from the surrounding terrain, shared by all of them.

Full description

The hero and his clones gain stacking bonuses from the surrounding terrain, shared by all of them. Within a radius of 250 of trees, they gain +1 health regeneration. On ground, they gain +2% movement speed. In water, attacks slow the target by 2% for 2 sec.

From Aghanim’s Scepter

MegaMeepo Fling

In MegaMeepo form, Meepo flings the topmost meepo towards a target within a 900 range, dealing damage and slowing their movement speed.

Full description

In MegaMeepo form, Meepo flings the topmost meepo towards a target within a 900 range, dealing damage and slowing their movement speed.

Valve base stats +
Health · base
648
Mana · base
291
Damage · Valve field
46–52
Armour · Valve field
5.83
Movement speed
310
Attack range
150
Strength · base / gain
24 / 2
Agility · base / gain
17 / 2.1
Intelligence · base / gain
18 / 1.9

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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