HERO / GET TO KNOW THEM

Broodmother

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
BroodmotherHERO GAME PLAN

What I want to do in the game

I pressure a chosen area with spiders and heroes, forcing the enemy to defend a limited zone.

Gliding along her webs, Broodmother births an army of spiders to lead her team's forces toward the enemy base. As prey wanders near, she joins her children and attacks, slowing foes with incapacitating bites as she indulges her insatiable hunger.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

My resource is the team's space: I hold the lane and build for initiation or team protection.

02

Mid · position 2

Levels, lane control and joining the team at the right moment matter.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits claiming a limited area and pressuring with units if the team is ready to play around the ground taken.

What I watch out for

Quick AoE damage against spiders and favourable enemy disables change the lane's strength. I do not consider a huge army safe by itself.

What I do in combat

I split the spiders, check approaches and protect the hero. Pressure becomes an objective only when I know the enemy's responses and my route out afterwards.

What I check first

Area damage quickly clears spiders: I do not group the entire army in one convenient spot.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Offlane · position 3

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationOrchid Malevolence

    Provides a targeted silence for quick kills. I check whether the target has a dispel available.

  3. 03 / FoundationBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  4. 04 / Next choiceAssault Cuirass

    Gives the team armor and attack speed, helping it apply physical pressure to heroes and objectives.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Spinner's Snare. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Pipe of Insight ↗

Provides team protection against substantial magical damage.

Bloodthorn ↗

Strengthens focus fire on one target; an expensive upgrade path when a regular Orchid is no longer enough.

Scythe of Vyse ↗

Provides a strong targeted disable for an important target when a normal slow or silence is not enough.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Insatiable Hunger

A violent lust for vital fluids increases Broodmother's attack damage and gives her and her Spiderlings a vampiric attack.

↻ 45 / 40 / 35 / 30 sec.Mana 70
Details and upgrades

A violent lust for vital fluids increases Broodmother's attack damage and gives her and her Spiderlings a vampiric attack.

Aghanim’s Shard

While this ability is active, the bonus damage increases by 4% every 1 sec.

Ability

Spin Web

The hero spins a web in which she moves and turns faster and can pass through obstacles.

Mana 40
Details

Spins a large web that grants Broodmother a passive movement speed increase and increases her Turn Rate, while in its vicinity, as well as giving free movement. Spin Web can be cast from anywhere as long as the new web touches an existing web. Webs never expire, and can be manually destroyed. When the maximum limit of webs is exceeded, the oldest web disappears.

Ability

Incapacitating Bite

Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks and extra damage from attacks.

Ability

Spawn Spiderlings

Broodmother injects her young into an enemy unit, dealing damage and slowing them for 4 seconds. The spiderlings will hatch if the target is killed while under this influence.

↻ 9 / 8 / 7 sec.Mana 100
Innates, upgrades and other forms2 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Scepter

Spinner's Snare

The hero can create up to 5 invisible web lines anywhere covered by Spin Web.

Full description

The hero can create up to 5 invisible web lines anywhere covered by Spin Web. An enemy hero crossing a line is rooted, takes damage over time and is revealed in the fog of war. Broodmother's team is alerted when the trap is triggered. The line disappears when the effect ends, but other heroes can trigger it before then.

Innate

Spider's Milk

After killing any unit, the hero and her controlled units within 600 gain an effect that heals them for a portion of the victim’s health every 0.5 sec. This healing counts as lifesteal and is reduced by 40% when triggered by creeps.

Full description

After killing any unit, the hero and her controlled units within 600 gain an effect that heals them for a portion of the victim’s health every 0.5 sec. This healing counts as lifesteal and is reduced by 40% when triggered by creeps. Duration: 3 sec.

Valve base stats +
Health · base
516
Mana · base
291
Damage · Valve field
47–53
Armour · Valve field
2.33
Movement speed
285
Attack range
175
Strength · base / gain
18 / 2.9
Agility · base / gain
20 / 3.4
Intelligence · base / gain
18 / 2

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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