ITEM / WHAT IT PROVIDES

Sentry Ward

Effects, purchase choices and options for your match.

VALVE · 7.41fChecked 06.10.2026All items ↗
Shop · Valve snapshot / Finish with spells

I would place Sentry to check invisibility in a specific area and find enemy wards. Normal vision is often needed nearby.

Cooldown
1 s
Cast range
500
01 / MECHANICS

What the item does

01

Use: Plant

Places an invisible True Sight ward that reveals invisible enemy units and wards within a 1050 radius if they are in your vision. Lasts 7 minutes.

Does not provide ground vision. Hold Ctrl to give a single ward to an allied hero.

RUSLAN / IN-GAME DECISION

How I decide

«Sentry reveals invisibility, but I still need normal vision.»

Ruslan UkrainskyiSpeaking through Rodya
01 Situation
Invisibility or an enemy ward prevents us crossing the area we need.
02 My decision
I combine True Sight with vision and check the area the team intends to occupy.
03 What I avoid
Assume one Sentry alone revealed every invisible unit beyond the terrain.
02 / MY GUIDELINE

When I would buy it

Before an action made dangerous by invisible enemies or enemy vision.

04 / HERO AND TASK

Which heroes I would try it on

Examples based on mechanics. The role, opponents and team plan determine the final choice.

05 / ANOTHER ANSWER

What to compare it with

Similar purposes do not make items interchangeable. I compare effect, price and timing.

VALVE / 7.41f / 06.10.2026

Stats and key conditions

Cooldown
1 s
Cast range
500

Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.

Original Valve item data ↗

Less fog. More answers.