HERO / GET TO KNOW THEM

Lich

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
LichHERO GAME PLAN

What I want to do in the game

I improve an ally’s survivability with Frost Shield and control the pace of the fight from a distance.

Drifting from battle to battle and sacrificing creeps to fuel his assaults, Lich is always ready to help his fellow heroes destroy their enemies with slowing frost. Should his foes be foolish enough to gather, his bouncing ultimate will ensure their demise.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

05

Hard support · position 5

Initial recommendation

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

04

Support · position 4

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this to protect an ally from close-range physical pressure and follow up disables from a distance.

What I watch out for

An isolated target and the group splitting quickly weaken Chain Frost. Magical burst may require a separate save beyond Frost Shield.

What I do in combat

I give Shield to whoever is taking the relevant damage right now. I aim Chain Frost into a fight where its bounces have a useful continuation.

What I check first

Chain Frost is stronger against a group of targets; an isolated target without suitable nearby units requires a different calculation.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Hard support · position 5

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepTranquil Boots

    Provide speed and regeneration between engagements, fitting a support’s budget.

  2. 02 / FoundationGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

  3. 03 / FoundationAether Lens

    Lets you use targeted abilities and items from a safer distance.

  4. 04 / Next choiceForce Staff

    Moves me or an ally out of danger; direction depends on the target's facing.

  5. 05 / Next choiceAghanim's Shard

    Unlocks or upgrades Ice Spire. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Aghanim's Scepter ↗

Unlocks or upgrades Sinister Gaze. The exact effects are shown below in the abilities section.

Aeon Disk ↗

Protects against sudden focus fire. I account for the cooldown and the fact that my damage is limited while it triggers.

Lotus Orb ↗

Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Frost Blast

Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

↻ 7 sec.Mana 110 / 120 / 130 / 140
Ability

Frost Shield

Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

↻ 30 / 25 / 20 / 15 sec.Mana 100 / 110 / 120 / 130
Ability

Sinister Gaze

CHANNELED - Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana.

↻ 24 / 22 / 20 / 18 sec.Mana 25
Details and upgrades

CHANNELED - Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana.

Aghanim’s Scepter

The ability affects all enemies in the selected area with a radius of 400. Other abilities can be used while casting it.

Ability

Chain Frost

Creates an orb of ice that bounces between enemies up to 10 times, slowing them and dealing more damage with each bounce.

↻ 100 / 80 / 60 sec.Mana 180 / 300 / 420
Details

Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces. Chain Frost lingers on its last target if it fails to bounce and can bounce again if new targets become available.

Innates, upgrades and other forms2 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Shard

Ice Spire

Creates an ice spire at the selected point that slows all nearby enemies. When the spire is destroyed, it triggers a frost explosion from Frost Blast at its location. Hero attacks needed to destroy the spire: 4.

Full description

Creates an ice spire at the target point, slowing nearby enemies. Destroying it triggers Frost Blast at its location. It takes 4 hero attacks or 8 creep attacks to destroy. Chain Frost can bounce to the spire when no enemies are nearby, damaging it by the equivalent of 1 hero attack. Chain Frost and Frost Shield can be cast on the spire. Each tick of the latter heals it by the equivalent of 1 hero attack.

Innate

Sacrifice

The hero sacrifices an allied creep, converting its current health into mana for himself and gaining experience for its death.

Full description

Sacrifice an allied creep to convert its current health into mana for Lich and give Lich its experience bounty. Begins the game on cooldown and with no charges.

Valve base stats +
Health · base
560
Mana · base
411
Damage · Valve field
52–61
Armour · Valve field
1.83
Movement speed
290
Attack range
550
Strength · base / gain
20 / 2.1
Agility · base / gain
17 / 1.7
Intelligence · base / gain
28 / 3.4

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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