What the item does
Passive: Spellover
Dealing 200 spell damage to an enemy causes them to overheat and deal damage to their allies in a 300 unit radius. Hero targets deal 80 damage to their allies, other targets deal 20 damage.
When to choose
When tier 4 neutral items become available. I choose from the current options for the hero's next task; this item is not bought with gold.
Which heroes I would try it on
Examples based on mechanics. The role, opponents and team plan determine the final choice.
Stats and key conditions
Valve notes
- Overheat can trigger no more than once every 0.1 seconds.
- The damage counter on the target resets if it takes no damage for 6 seconds.
Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.
Original Valve item data ↗







