HERO / GET TO KNOW THEM

Elder Titan

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Elder TitanHERO GAME PLAN

What I want to do in the game

I prepare the buff from my spirit, aim Stomp and break the enemy formation with Earth Splitter.

Scouting the way with his astral spirit, Elder Titan can strike from any direction. Halting foes with a stomp of his hoof while his presence eats away at their defenses, he splits the earth itself to bring his enemies low.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

05

Hard support · position 5

Initial recommendation

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

03

Offlane · position 3

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose this for a team combo with the spirit, Stomp and heavy splitting damage. I need time to set up the engagement.

What I watch out for

Stray allied damage can break sleep and combo timing. Losing a favourable Earth Splitter direction makes the hit unreliable.

What I do in combat

I use the spirit to gather favourable interactions and information, then coordinate the sleep with follow-up. I send Earth Splitter along the future route, not at a random silhouette.

What I check first

Targets affected by Stomp can wake from damage: the team needs to know when to wait.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Hard support · position 5

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepTranquil Boots

    Provide speed and regeneration between engagements, fitting a support’s budget.

  2. 02 / FoundationForce Staff

    Moves me or an ally out of danger; direction depends on the target's facing.

  3. 03 / FoundationGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

  4. 04 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Astral Spirit. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Solar Crest ↗

Buffs an allied hero for close-range fighting and adds a defensive tool.

Pipe of Insight ↗

Provides team protection against substantial magical damage.

Aghanim's Shard ↗

Unlocks or upgrades Echo Stomp, Natural Order. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Echo Stomp

CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

↻ 14 / 13 / 12 / 11 sec.Mana 100
Details and upgrades

CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

Aghanim’s Shard

Lowers Cooldown. Echo Stomp may be placed on alt-cast to allow Elder Titan to take the place of the Astral Spirit as it completes its stomp.

Ability

Astral Spirit

The hero summons an astral spirit that damages each enemy it passes through. When reunited with the spirit, the hero gains bonus damage and movement speed for every enemy hit.

↻ 23 / 21 / 19 / 17 sec.Mana 80 / 90 / 100 / 110
Details and upgrades

Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

Aghanim’s Scepter

In addition to its other effects, the spirit grants 2 sec. of debuff immunity and magic resistance increased by 50% per enemy hero hit.

Ability

Natural Order

Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

Details and upgrades

Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

Aghanim’s Shard

While enemy heroes remain under Natural Order, their armor and magic resistance periodically decrease. The effect stacks up to a set limit.

Mechanics note: some upgrade numbers are missing from the source; I check the exact values in the client.
Ability

Earth Splitter

The hero splits the earth, sending a fissure in the chosen direction. After 3 seconds, the rift collapses, slowing all enemies caught in it and dealing damage based on their maximum health.

↻ 100 / 95 / 90 sec.Mana 125 / 175 / 225
Details

Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Momentum

Elder Titan gains armor equal to a percentage of his bonus movement speed.

Full description

Elder Titan gains armor equal to a percentage of his bonus movement speed.

Valve base stats +
Health · base
692
Mana · base
351
Damage · Valve field
49–59
Armour · Valve field
2.67
Movement speed
305
Attack range
150
Strength · base / gain
26 / 3
Agility · base / gain
16 / 1.8
Intelligence · base / gain
23 / 1.6

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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