HERO / GET TO KNOW THEM

Dark Willow

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Dark WillowHERO GAME PLAN

What I want to do in the game

I use disables from behind the frontline; in mid, a separate game plan can strengthen attacks through Aghanim.

A slight flutter from the shadows may be all an enemy sees of Dark Willow, as she eludes pursuit and controls her foe's movements with cunning fae tricks. Calling upon powers far more ancient than any scholarly magic, she binds enemies in place before unleashing the full wrath and terror of the fae realm upon them.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

04

Support · position 4

Initial recommendation

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

02

Mid · position 2

Levels, lane control and joining the team at the right moment matter.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose this for disables from the second line; I consider an attack-based core build separately, with the economy it needs.

What I watch out for

Shadow Realm does not protect against every kind of AoE damage. On support, Aghanim should not be the only way to provide value.

What I do in combat

I place Bramble along the fight route and link the other abilities with team focus. With little farm, I buy control and saves earlier instead of pretending to be a ready core.

What I check first

Shadow Realm does not protect against all area damage: I do not stay in a dangerous zone just because I am hard to target.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Support · position 4

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepTranquil Boots

    Provide speed and regeneration between engagements, fitting a support’s budget.

  2. 02 / FoundationEul's Scepter of Divinity

    Provides a separate tool for disabling an enemy or protecting yourself; I prepare the follow-up combo before landing.

  3. 03 / FoundationBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  4. 04 / Next choiceGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Shadow Realm. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Force Staff ↗

Moves me or an ally out of danger; direction depends on the target's facing.

Black King Bar ↗

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

Mask of Madness ↗

Speeds up attacks and farming, but needs a safe window: its active mode imposes restrictions on the hero.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Bramble Maze

Dark Willow creates a 500 AoE maze of 8 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.

↻ 22 sec.Mana 100 / 120 / 140 / 160
Ability

Shadow Realm

The hero hides in the shadow realm, becoming untargetable. Attacking ends the ability.

↻ 21 / 19 / 17 / 15 sec.Mana 80 / 90 / 100 / 110
Details and upgrades

Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.

Aghanim’s Scepter

Attacking no longer takes Dark Willow out of Shadow Realm. Each attack still has bonus damage based on the duration of the buff.

Ability

Cursed Crown

Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.

↻ 17 / 15 / 13 / 11 sec.Mana 80 / 90 / 100 / 110
Details and upgrades

Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.

Aghanim’s Shard

When the countdown ends or this ability’s effect is dispelled, the target is surrounded by 4 thorny brambles within a radius of 175. The ability’s cooldown is reduced by 1,5 seconds.

Ability

Bedlam

Dark Willow sends her pet wisp to roam around herself for the duration, rapidly attacking nearby enemies. Bedlam cannot be used while Terrorize is active.

↻ 30 sec.Mana 100 / 150 / 200
Ability

Terrorize

Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.

↻ 100 / 90 / 80 sec.Mana 150
Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Pixie Dust

Dark Willow gains 20% bonus Health and Mana Regeneration, increased to 100% while she is untargetable or invulnerable.

Full description

Dark Willow gains 20% bonus Health and Mana Regeneration, increased to 100% while she is untargetable or invulnerable.

Valve base stats +
Health · base
560
Mana · base
339
Damage · Valve field
49–57
Armour · Valve field
3
Movement speed
290
Attack range
475
Strength · base / gain
20 / 2
Agility · base / gain
18 / 1.6
Intelligence · base / gain
22 / 3.5

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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