ITEM / WHAT IT PROVIDES

Rattlecage

Effects, purchase choices and options for your match.

VALVE · 7.41fChecked 06.10.2026All items ↗
Neutral · tier 4 / Choose for the current task

I would choose Rattlecage for a hero who takes enough damage and can stay near targets for the return projectiles.

01 / MECHANICS

What the item does

01

Passive: Reverberate

After taking 220 damage from any source, the owner fires projectiles at 2 random enemies within a 600 radius, prioritizing heroes. Projectiles deal 90 physical damage and slow the victims' movement and attack speed by 100% for 0.2 seconds.

RUSLAN / IN-GAME DECISION

How I decide

«Return projectiles add damage while I still protect my life.»

Ruslan UkrainskyiSpeaking through Rodya
01 Situation
The hero takes enough damage near eligible targets.
02 My decision
I use the automatic response as part of my normal frontline role.
03 What I avoid
Expose myself to reach the trigger threshold as if the item reduced all incoming damage.
02 / MY GUIDELINE

When to choose

When tier 4 neutral items become available. I choose from the current options for the hero's next task; this item is not bought with gold.

04 / HERO AND TASK

Which heroes I would try it on

Examples based on mechanics. The role, opponents and team plan determine the final choice.

VALVE / 7.41f / 06.10.2026

Stats and key conditions

Valve notes

  • Damage done by this item is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.

Original Valve item data ↗

Less fog. More answers.