ITEM / WHAT IT PROVIDES

Ethereal Blade

Effects, purchase choices and options for your match.

VALVE · 7.41fChecked 06.10.2026All items ↗
Shop · Valve snapshot / Finish with spells

I would use Ethereal Blade for a suitable magic-damage combo or protection from physical attacks. The target you choose changes what the cast does for you.

All attributes
24
Cooldown
22 s
Mana cost
100
Cast range
800
01 / MECHANICS

What the item does

01

Active: Ether Blast

Turns the target ethereal, making it completely immune to physical damage but unable to attack and increasing the magic damage it takes by 30%.

If the target is an enemy, it is also slowed by 80% and takes magical damage equal to 1 * the sum of your attributes + 50. Duration: 4 sec.

RUSLAN / IN-GAME DECISION

How I decide

«I choose the ethereal effect for the damage we intend to follow up with.»

Ruslan UkrainskyiSpeaking through Rodya
01 Situation
I can set up magical focus or protect a target from physical attacks.
02 My decision
I agree the follow-up type and Ether Blast target beforehand so I do not interfere with allied attacks.
03 What I avoid
Make an enemy ethereal just before my team's ready physical damage.
02 / MY GUIDELINE

When I would buy it

When the team can use ethereal form without disrupting its own physical focus fire.

03 / BUILD

Components

Components from Valve's recipe. Repeated parts are marked with quantities.

Ultimate OrbGhost ScepterRecipe
Ethereal Blade
04 / HERO AND TASK

Which heroes I would try it on

Examples based on mechanics. The role, opponents and team plan determine the final choice.

05 / ANOTHER ANSWER

What to compare it with

Similar purposes do not make items interchangeable. I compare effect, price and timing.

VALVE / 7.41f / 06.10.2026

Stats and key conditions

All attributes
24
Cooldown
22 s
Mana cost
100
Cast range
800

Valve notes

  • Shares cooldown with Ghost Scepter and its upgrades.
  • Ethereal units take 30% more magic damage.

Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.

Original Valve item data ↗

Less fog. More answers.