What the item does
Active: Regenerate
Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.
The Bottle automatically refills at the fountain.
Hold Control to use on an allied hero.
Passive: Store Rune
Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds.
Using a stored rune fully refills the Bottle.
When I would buy it
Early, if the hero can use the charges and control access to runes.
Which heroes I would try it on
Examples based on mechanics. The role, opponents and team plan determine the final choice.
What to compare it with
Similar purposes do not make items interchangeable. I compare effect, price and timing.
Stats and key conditions
- Cooldown
- 0.5 s
- Cast range
- 350
Valve notes
- Bottle is shareable. Stored runes cannot be shared.
- Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.
Original Valve item data ↗








