ITEM / WHAT IT PROVIDES

Drum of Endurance

Effects, purchase choices and options for your match.

VALVE · 7.41fChecked 06.10.2026All items ↗
Shop · Valve snapshot / Help several allies at once

I would buy an aura to fit the team's overall plan: pushing together, taking long fights or playing around objectives. Before buying it, I agree on who will carry it.

Strength
8
Cooldown
45 s
01 / MECHANICS

What the item does

01

Active: Endurance

Grants nearby allies 35 attack speed and 13% movement speed for 6 seconds.

Radius: 1200

02

Passive: Swiftness Aura

Grants 15 movement speed and 2.5 health regeneration to allies.

Radius: 1200

RUSLAN / IN-GAME DECISION

How I decide

«I spend a Drum charge on a shared action starting now.»

Ruslan UkrainskyiSpeaking through Rodya
01 Situation
Allies are nearby who can use the short speed boost to finish the chosen play.
02 My decision
I coordinate the engagement and track the limited number of active uses.
03 What I avoid
Spend Endurance alone on the way to a quiet lane.
02 / MY GUIDELINE

When I would buy it

When the team actually groups up; I compare the team-wide effect with the single-target save we need.

03 / BUILD

Components

Components from Valve's recipe. Repeated parts are marked with quantities.

HeaddressBelt of StrengthWind LaceRecipe
Drum of Endurance
04 / HERO AND TASK

Which heroes I would try it on

Examples based on mechanics. The role, opponents and team plan determine the final choice.

05 / ANOTHER ANSWER

What to compare it with

Similar purposes do not make items interchangeable. I compare effect, price and timing.

Builds into

Connections through Valve recipes. Owning a component does not oblige me to buy its upgrade immediately.

VALVE / 7.41f / 06.10.2026

Stats and key conditions

Strength
8
Cooldown
45 s

Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.

Original Valve item data ↗

Less fog. More answers.