HERO / GET TO KNOW THEM

Snapfire

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
SnapfireHERO GAME PLAN

What I want to do in the game

I help the lane, move an ally with Cookie, and support the fight from a distance with Mortimer Kisses.

Just as happy to blow your legs off with her trusty scattergun as to fill your belly up with a deliciously-dangerous cookie, Beatrix Snapfire delights in riding into battle with her dragon toad Mortimer, always ready to mow down their enemies with her homemade heavy artillery or finish them off with a steady barrage of Mortimer's firespit globs.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

04

Support · position 4

Initial recommendation

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

03

Offlane · position 3

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this for a strong lane, Cookie movement and long-range damage support through Mortimer Kisses.

What I watch out for

Cookie changes an ally's position, and the long-range channel can be interrupted. I cannot judge a cast solely by whether it hit one enemy.

What I do in combat

I check the ally's facing and landing point. I start Kisses on a held target or awkward passage, keeping distance from an initiator still free to act.

What I check first

Cookie is a movement ability: I account for the direction the ally is facing and where they will land.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Support · position 4

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationSolar Crest

    Buffs an allied hero for close-range fighting and adds a defensive tool.

  3. 03 / FoundationForce Staff

    Moves me or an ally out of danger; direction depends on the target's facing.

  4. 04 / Next choiceGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Gobble Up, Spit Out. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Guardian Greaves ↗

Combine mana and health sustain for the team; useful in prolonged fights together.

Black King Bar ↗

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

Aghanim's Shard ↗

Unlocks or upgrades Firesnap Cookie. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Scatterblast

Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage is increased by 25% and Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

↻ 17 / 14 / 11 / 8 sec.Mana 85 / 90 / 95 / 100
Ability

Firesnap Cookie

Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

↻ 18 / 17 / 16 / 15 sec.Mana 105
Details and upgrades

Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

Aghanim’s Shard

Firesnap cookies become even more potent, healing the target and launching a Mortimer Kiss that does 40% impact damage to the landing destination.

Ability

Lil' Shredder

Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.

↻ 24 / 20 / 16 / 12 sec.Mana 70 / 80 / 90 / 100
Ability

Mortimer Kisses

The faithful pet launches several lava globs at a distance of at least 600 over 5.5 sec. Globs deal impact damage and create fiery puddles that slow enemies and deal damage over time.

↻ 120 / 110 / 100 sec.Mana 125 / 150 / 175
Details

Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.

Innates, upgrades and other forms3 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Scepter

Gobble Up

Swallows a creep or allied hero to spit it at enemies later. The target can stay in the belly for no more than 3 sec.

Full description

Swallows a creep or allied hero to spit it at enemies later. The target can stay in the belly for no more than 3 sec.

From Aghanim’s Scepter

Spit Out

Spits out the swallowed unit, damaging and stunning enemies in a large area. A pool of fiery spit forms beneath the unit, slowing enemies and dealing damage over time based on the current level of Mortimer…

Full description

Mortimer spits out the unit that's in his mouth, causing impact damage and stun in a large area. The glob leaves a pool of firespit based on the current level of Mortimer Kisses, that slows and applies damage over time. Spit Out has a no minimum launch range.

Innate

Boomstick

Snapfire deals more damage to nearby enemies.

Full description

Snapfire deals more damage to nearby enemies.

Valve base stats +
Health · base
582
Mana · base
327
Damage · Valve field
27–33
Armour · Valve field
3.67
Movement speed
300
Attack range
400
Strength · base / gain
21 / 3.5
Agility · base / gain
16 / 1.9
Intelligence · base / gain
21 / 2.2

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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