HERO / GET TO KNOW THEM

Omniknight

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
OmniknightHERO GAME PLAN

What I want to do in the game

I protect an ally from focused physical damage and add healing at the moment of greatest danger.

A guardian at the front lines of battle, Omniknight is always eager to join his team in battle. Whether healing an ally with a spell that also harms nearby foes, or battering an enemy with his mighty hammer, he protects his allies from harm.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

05

Hard support · position 5

Initial recommendation

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

03

Offlane · position 3

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this when the team needs help against physical focus and timely recovery in close combat.

What I watch out for

Pure and magical damage need separate calculations: Guardian Angel does not cover every threat. I must not lose my own ability to press the save.

What I do in combat

I use defensive abilities for an actual engagement, not after my ally has lost all their health. I position so I can see the hero who needs help.

What I check first

Guardian Angel does not cover all magic damage: I choose protection for the specific source.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Hard support · position 5

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationHoly Locket

    Strengthens the hero’s healing plan and provides another source of restoration when needed.

  3. 03 / FoundationSolar Crest

    Buffs an allied hero for close-range fighting and adds a defensive tool.

  4. 04 / Next choiceLotus Orb

    Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

  5. 05 / Next choiceGuardian Greaves

    Combine mana and health sustain for the team; useful in prolonged fights together.

What I change for the situation 3 options
Glimmer Cape ↗

Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

Pipe of Insight ↗

Provides team protection against substantial magical damage.

Aghanim's Scepter ↗

Unlocks or upgrades Guardian Angel. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Purification

Instantly heals a friendly unit and damages all nearby enemy units.

↻ 15 / 14 / 13 / 12 sec.Mana 90 / 105 / 120 / 135
Details and upgrades

Instantly heals a friendly unit and damages all nearby enemy units.

Aghanim’s Shard

After a delay of 3 sec., the ability triggers on the target again at 65% of its normal strength.

Ability

Repel

Grants the target debuff immunity and +60% magic resistance, and increases its health regeneration.

↻ 40 / 35 / 30 / 25 sec.Mana 90 / 105 / 120 / 135
Ability

Hammer of Purity

The hero imbues his hammer with holy power to deal pure damage based on base damage. This attack has increased range and briefly slows the target.

↻ 13 / 10 / 7 / 4 sec.
Details

The hero imbues his hammer with holy power to deal pure damage based on base damage. This attack has increased range and briefly slows the target. Over 4 sec. after the attack, the hero heals for 40% of the damage dealt.

Ability

Guardian Angel

Omniknight calls upon a Guardian Angel that grants immunity from physical damage to all allied units near Omniknight.

↻ 100 / 90 / 80 sec.Mana 125 / 175 / 225
Details and upgrades

Omniknight calls upon a Guardian Angel that grants immunity from physical damage to all allied units near Omniknight.

Aghanim’s Scepter

Guardian Angel has global radius, affects buildings, and amplifies health restoration.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Degen Aura

Degenerates the movement capabilities of enemy units that stray too near, slowing their movement speed.

Full description

Degenerates the movement capabilities of enemy units that stray too near, slowing their movement speed.

Valve base stats +
Health · base
604
Mana · base
291
Damage · Valve field
53–63
Armour · Valve field
4.5
Movement speed
310
Attack range
150
Strength · base / gain
22 / 3.1
Agility · base / gain
15 / 1.7
Intelligence · base / gain
18 / 2.1

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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