After a good teamfight

We won the fight. What about the map?

Winning a fight is the start of your next decision. Choose what your team can actually take.

Author: RuslanPrepared for Ruslan's editorial reviewDecision practice · Not a verified patch buildRelated hero: Juggernaut ↗

The fight is over. The decision starts now.

Before chasing again, check your surviving allies, lanes, resources and enemies who can return. Your reward could be a tower, safe farm, another objective or a clean retreat. Winning the fight doesn't always mean you can keep going.

Where is our creep wave?

A nearby creep wave makes an objective more realistic. If the lanes are far away, a risky walk can use up your entire opportunity. Who will push the wave? Who will cover them? Does the team have enough resources for another fight?

One shared move

A short call is easier to follow: push this lane, meet here, leave together. A support can cover the approach or protect an ally with abilities. Several solo adventures can use up the whole window of advantage.

A question for the Juggernaut episode

A detailed episode breakdown is in preparation. We will add confirmed numbers, chapters and conclusions after the author's review. For now, these are replay questions rather than a verified build recommendation.

Every window closes

Enemies are returning, a key ability is unavailable or the team is splitting up: time to reassess. In your next replay, pause after a won fight and compare two reasonable options using the information available at the time.

Sources and context

This is an approach to reviewing your game unless a verified match fact is stated separately. Check exact mechanics in the current game client.

Related guide ↗Source · Dota 2 — official game and hero reference ↗

Less fog. More answers.