What the item does
Use: Salve
Increases the targeted unit's health regeneration by 30 for 13 seconds.
If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
Heals for half the amount per second when cast on an ally.
When I would buy it
In lane, when there is no time to wait for slow regeneration.
Which heroes I would try it on
Examples based on mechanics. The role, opponents and team plan determine the final choice.
What to compare it with
Similar purposes do not make items interchangeable. I compare effect, price and timing.
Stats and key conditions
- Cast range
- 250
Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.
Original Valve item data ↗








