HERO / GET TO KNOW THEM

Naga Siren

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Naga SirenHERO GAME PLAN

What I want to do in the game

As a carry, I split my illusions between lanes; I use Song to escape or set up a fight.

Sending squads of mirrored clones against her foes, Naga Siren ensnares and slays enemies as she leads her forces to victory. With the sound of her voice, she disables nearby foes to spring an ambush or crafting a hasty escape.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

01

Carry · position 1

Initial recommendation

I need protected farm, my item window and damage on important targets.

04

Support · position 4

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose carry for illusion control and farming several areas. On support, the separate job is Song and setting up the team or getting it out.

What I watch out for

AoE damage against illusions limits farming and pressure. Song can stop allied focus if its end timing is not agreed.

What I do in combat

I assign illusions different lanes and safe routes. Before Song, I tell myself and the team whether it is a save or a setup, so I do not mix the two jobs.

What I check first

Song can stop allies from focusing a target: the team needs to know when the sleep will end.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Carry · position 1

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / FoundationManta Style

    Provides illusions for pressure and a separate dispel. This item cannot help you wait out or remove every disable.

  3. 03 / FoundationHeart of Tarrasque

    Adds health and regeneration for prolonged play; I check the enemy’s answers to healing.

  4. 04 / Next choiceButterfly

    Increases physical damage and protection against suitable attacks. I check whether the enemy has an answer to evasion.

  5. 05 / Next choiceEye of Skadi

    Improves attributes and lets attacks keep a target under control, limiting suitable sources of its restoration.

What I change for the situation 3 options
Orchid Malevolence ↗

Provides a targeted silence for quick kills. I check whether the target has a dispel available.

Bloodthorn ↗

Strengthens focus fire on one target; an expensive upgrade path when a regular Orchid is no longer enough.

Aghanim's Scepter ↗

Unlocks or upgrades Ensnare. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Mirror Image

Creates several controllable illusions of the hero.

↻ 40 / 35 / 30 / 25 sec.Mana 75 / 90 / 105 / 120
Details

Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel

Ability

Ensnare

Interrupts the target and traps them in place, preventing movement or blinking. Can target units affected by Song of the Siren.

↻ 21 / 18 / 15 / 12 sec.Mana 70 / 80 / 90 / 100
Details and upgrades

Interrupts the target and traps them in place, preventing movement or blinking. Can target units affected by Song of the Siren.

Aghanim’s Scepter

Increases cast range and projectile speed. Allows Ensnare to target and affect Debuff Immune units. Ensnare applies Break.

Ability

Rip Tide

Naga Siren and her illusions deal bonus damage to enemies and reduce their armor for 4 seconds every 6 attacks.

Ability

Song of the Siren

All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Using Song of the Siren again will end the duration early.

↻ 160 / 130 / 100 sec.Mana 150 / 250 / 350
Details and upgrades

All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Using Song of the Siren again will end the duration early.

Aghanim’s Shard

Allies in range of Song of the Siren recover a percentage of their health and mana per second.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Eelskin

Naga Siren has bonus evasion, increased per every other Naga Siren within 900 radius.

Full description

Naga Siren has bonus evasion, increased per every other Naga Siren within 900 radius.

Valve base stats +
Health · base
582
Mana · base
303
Damage · Valve field
45–47
Armour · Valve field
4.67
Movement speed
330
Attack range
150
Strength · base / gain
21 / 2.4
Agility · base / gain
22 / 3.4
Intelligence · base / gain
19 / 2

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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