HERO / GET TO KNOW THEM

Luna

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
LunaHERO GAME PLAN

What I want to do in the game

I accelerate my farm, build physical damage, and use the window I win to take buildings.

Riding swiftly into battle, Luna tears into her enemies with attacks able to bounce between targets. When foes threaten, she calls down the power of the moon as a single searing beam or as a lunar barrage, crushing those who stand against her.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

01

Carry · position 1

Initial recommendation

I need protected farm, my item window and damage on important targets.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this for fast farming, AoE physical pressure and turning a won fight into building damage.

What I watch out for

The short working range needs a frontline. Creeps near the target can distribute Eclipse differently than I want.

What I do in combat

Before entering, I check attack space and extra targets' positions. After the fight, I quickly switch from chasing to a tower while the team controls the area.

What I check first

Eclipse spreads its hits when many creeps are nearby: I account for the units around the target.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Carry · position 1

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / FoundationMask of Madness

    Speeds up attacks and farming, but needs a safe window: its active mode imposes restrictions on the hero.

  3. 03 / FoundationManta Style

    Provides illusions for pressure and a separate dispel. This item cannot help you wait out or remove every disable.

  4. 04 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Next choiceButterfly

    Increases physical damage and protection against suitable attacks. I check whether the enemy has an answer to evasion.

What I change for the situation 3 options
Eye of Skadi ↗

Improves attributes and lets attacks keep a target under control, limiting suitable sources of its restoration.

Satanic ↗

Helps recover health through attacks during its active window; without access to a target, it is not a guaranteed save.

Hurricane Pike ↗

Combines attack range with a tool for breaking a dangerous close-range engagement.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Lucent Beam

Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

↻ 9 / 8 / 7 / 6 sec.Mana 90 / 100 / 110 / 120
Details and upgrades

Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

Aghanim’s Shard

Hitting an enemy hero with Lucent Beam gives Luna bonus attack damage. Beams from Eclipse grant a portion of this bonus.

Mechanics note: some upgrade numbers are missing from the source; I check the exact values in the client.
Ability

Lunar Orbit

Creates 4 glaives that rotate 225 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

↻ 40 / 35 / 30 / 25 sec.Mana 65 / 70 / 75 / 80
Details and upgrades

Creates 4 glaives that rotate 225 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

Aghanim’s Shard

Increases damage reduction. The owner gains +20% movement speed while this ability is active.

Ability

Moon Glaives

Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

Ability

Eclipse

Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

↻ 105 sec.Mana 150 / 200 / 250
Details and upgrades

Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

Aghanim’s Scepter

Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Increases total beams, reduces duration, removes the limit on beams per unit, and makes the beams appear twice as fast.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Lunar Blessing

Grants attack damage to Luna and nearby allied heroes within 1200 range, with Luna receiving double the attack damage bonuses. At night, Lunar Blessing is global, and Luna is blessed with bonus night vision.

Full description

Grants attack damage to Luna and nearby allied heroes within 1200 range, with Luna receiving double the attack damage bonuses. At night, Lunar Blessing is global, and Luna is blessed with bonus night vision.

Valve base stats +
Health · base
582
Mana · base
351
Damage · Valve field
50–56
Armour · Valve field
6
Movement speed
325
Attack range
330
Strength · base / gain
21 / 2.2
Agility · base / gain
24 / 3.4
Intelligence · base / gain
23 / 1.9

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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